Computer Science
At Alvaston Moor Academy students learn how to use hardware and software appropriately and how to choose the most appropriate software for given situations. Software used includes Microsoft Office and the Abode suite including graphic design software, draw packages.
Students also learn programming languages such as Python as well as E-Safety.
KS3 Curriculum plan/map
Year 7
Students study a number of projects including:
- Beginning computer science
- Fundamentals of computer science
- e-safety
- Algorythms
- Spreadsheets 1
- Block based programming
Year 8
Students study a number of projects including:
- Binary maths and logic
- Text based programming
- Cyber security
- Digital Graphics
- Memory and storage
- App development
Year 9
Students study a number of projects including:
- Text based programming 2
- Spreadsheets 2
- Data representation
- The connected world
- Making data work
- Augmented reality
- Computational thinking
Assessment at KS3
Ongoing assessment through assignment work during the unit, formative feedback through questioning and mini whiteboards, and automatically marked online tasks. Summative assessment via end of module tests and asignments
Curriculum Documentation
Useful Links:
Useful Links:
This link takes you to some great computing resources suitable for all KS3 students. These include some coding activities
- https://www.python.org – Python is a programming language that lets you work quickly and integrate systems more effectively.
- https://www.stem.org.uk/home-learning/secondary-computing – This link takes you to some great computing resources suitable for all KS3 students. These include some coding activities
We do not currently offer computing at KS4.
Business
AQA GCSE Business will be offered in 2026 – 2027 for year 10 Students – More details will follow here shortly.
Careers Information / Next Steps
Marketing manager, Accountant, Financial Advisor, Entrepreneur, Business Management etc